Small City: Wo̠z Qüeǟ Hadfow

Wo̠z Qüeǟ Hadfow

Wo̠z Qüeǟ Hadfow
Example Wood Elf architecture.
StateRosid
ProvenceFle̜költyo Moot
RegionDrfíhzbíhd Steppe
Founded1181
Community LeaderLord Osteocula
Area18 km2 (7 mi2)
Average Yearly Temp15°C (59°F)
Average Elevation3812 m (12506 ft)
Average Yearly Precipitation195 cm/y (76 in/y)
Population4417
Population Density245 people per km2 (631 people per mi2)
Town AuraSummoning
Naming
Native nameWo̠z Qüeǟ Hadfow
Pronunciation/wo̠z/ /q˔aː/
Direct Translation[plain] [version]
Translation[Not Yet Translated]

Wo̠z Qüeǟ Hadfow (/wo̠z/ /q˔aː/ [plain] [version]) is a subtropical Small City located in the Fle̜költyo Moot of the Rosid.

The name Wo̠z Qüeǟ Hadfow is derived from the Sylvin language, as Wo̠z Qüeǟ Hadfow was founded by Spitting Eurypterids, who was culturaly Wood Elf.

Climate

Wo̠z Qüeǟ Hadfow has a yearly average temperature of 15°C (59°F), with its average temperature during the summer being a warm 29°C (84°F) and its average temperature during the winter being a cold 2°C (35°F). Wo̠z Qüeǟ Hadfow receives an average of 195 cm/y (76 in/y) of precipitation, most of which comes in the form of snow during the pleasantly short winter months. Wo̠z Qüeǟ Hadfow covers an area of nearly 18 km2 (7 mi2), and an average elevation of 3812 m (12506 ft) above sea level.

Overview

Wo̠z Qüeǟ Hadfow was founded durring the late 13th century in winter of the year 1181, by Spitting Eurypterids. The establishment of Wo̠z Qüeǟ Hadfow was only bairly constructed. The sheer number of problems with its founding were enough to make several of the backers funding Wo̠z Qüeǟ Hadfow's construction back out of the project. Spitting Eurypterids pushed on reguardles, and Wo̠z Qüeǟ Hadfow was finished, but starts off as a terible place to live.

Wo̠z Qüeǟ Hadfow was built using the conventions of Wood Elf durring the late 13th century. Naturaly, all settlmentss have their own look to them, and Wo̠z Qüeǟ Hadfow is no diffrent. The city's buildings feature waddle and daub construction with good timber frames and a stone foundation protected by thatched or shingled rooves. Most buildings with second floors are built in such a way as to overhang into the streets on the upper floors for more space, as building size seems to be the primary indicator of wealth within the community. Most buildings are not decorated with any integral features, but instead use ivy, flowers, and other natural elements in planters of on trellices to breathe life into the structure they grow upon.

Wo̠z Qüeǟ Hadfow is buildings are located arround a single spacious split-log ties mainstreet which forms a clockwise spiral to give the city a over all circular shape. The city sits behind a stone-renforced palisade wall, with stone gatehouses and timber drawbridges for their trench. Astonishigly, the would-be-castle fortifications are in pristine condishion, as if they had just been finished before you laied eyes upon them.

Wo̠z Qüeǟ Hadfow has the unmistakable air of a city on its last legs. Everything is a bit slipshod and ramshackle. Everyone is at work, or drinking. No one has anything in their eyes other than fear and despair. Whatever industry once fueled Wo̠z Qüeǟ Hadfow ’s existence has dried up and the city is drifting down the stream of history as it dries up. The people are clearly worried about something, and everyone is either wearing a weapon or has one close at hand. Your gut tells you it’s not mere fate which has caused this town to begin failing...

Civic Infrastructure

Wo̠z Qüeǟ Hadfow has an animal control department which works to enforce local ordinances relating to the control, impoundment, and disposition of animals.

Wo̠z Qüeǟ Hadfow has an Office of Civil Groundskeeping, which works to enforce local ordinances relating to the construction and upkeep up of all plant life, water features, and other natural decorations within Wo̠z Qüeǟ Hadfow. They are also responsible for the maintenance of these features. Notably, the OCG is not responsible for Wo̠z Qüeǟ Hadfow's parks.

Wo̠z Qüeǟ Hadfow has an Office of Civil Vicary, which is responsible for providing a livelyhood for all officialy recognised religious figures within Wo̠z Qüeǟ Hadfow.

Wo̠z Qüeǟ Hadfow has a government-funded child care program, overseen by the local Department of Nursemaids, which is responsible for providing childcare to working-class citizens according to local ordinances.

Wo̠z Qüeǟ Hadfow has a Gravedigger's Guild, which is responsible for collecting the dead and laying them to rest according to all applicable laws and religious customs.

Wo̠z Qüeǟ Hadfow has a Guild of Nurses, which is tasked with caring for the elderly and infirm in accordance with local ordinances, religious values, and customs.

Wo̠z Qüeǟ Hadfow has a Highwayman's Guild, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Wo̠z Qüeǟ Hadfow has a monistary of an order of Civil Monks, who provide divine-related services to the general public and maintain Wo̠z Qüeǟ Hadfow's public wards, blessings, and other arcane systems.

Wo̠z Qüeǟ Hadfow possesses a Galvanic Power Grid, which brings galvanic current to most if not all buildings in town, and permits a great many consumer goods to function within the Small City. Wo̠z Qüeǟ Hadfow's grid is powered by a boiler and turbine based power plant.

Wo̠z Qüeǟ Hadfow possesses an older civil lighting system consisting of street lamps. In spite of the Galvanic Grid, these lights continue to use their old fule sources to provide nighttime illumination to all city streets.

Wo̠z Qüeǟ Hadfow has a Parks and Recreation Department, which is responsible for the construction, management, and usage rights for all of its parks and parklands. They are not to be confused with the Office of Civil Groundskeeping as they do not hold authority over nor responsibility for Wo̠z Qüeǟ Hadfow's natural decorations nor waterways.

Wo̠z Qüeǟ Hadfow has a Guild of Roadworkers, who are responsible for maintaining the roadways and public paths within town. They also have the duty of enforcing all civil laws relating to the roadways.

Wo̠z Qüeǟ Hadfow has a public schooling program overseen by the Hall of Sages who has the responsibility of ensuring access to affordable high-quality education in all basic classes (Reading, Writing, Mathmatics, General Sciences, General Arcana, and Social Education) is made available to all citizens.

Wo̠z Qüeǟ Hadfow has a public septic system, which allows its citizens to have indoor bathrooms. The septic system is overseen by the League of Sewerkeepers, who posses the legal authority to enforce all laws relating to the septic system, and are also tasked with its maintenance and upkeep.

Cultural Notes

Wo̠z Qüeǟ Hadfow's town hall was built using a different architectural style from the rest of the town. The style used is admittedly strange and non-linear style rooted in defiance of symmetrical shapes. It championed the creation of buildings with a unique visual appearance. the structural norms of classic buildings and deforms or moves away from elementary architectural principles. By including non-linear designs processed into its buildings and favoring fragmentation, this style expressed a form of controlled chaos. Its buildings appear out-of-the-ordinary, draw the eye in immediately and sometimes create a feeling of strangeness. These distorted shapes and structure are not reserved to the building’s outer facade, they destabilize interior elements too, favoring minimalism and play on people’s perceptions by injecting a futuristic touch.

In Wo̠z Qüeǟ Hadfow birds speak prophesy.

The Spider, Ogre (Huge) near Wo̠z Qüeǟ Hadfow are known to be more aggressive than normal.

Wo̠z Qüeǟ Hadfow's citizens partake in a curious ritual relating to their local kami. It takes place in autumn and involves ritual combat to channel Charm energies of tier 1 via moments of science.

Economy

The following information was obtained via the Imperial Census Bureau as part of the Eyom Economic Outreach Program. It differs from Standard Imperial censuses in that many of Tom's citizens, regardless of culture, work in more than one occupation or hold more than a single job. The Imperial Census Bureau has ruled that a job is a job, hence, the intigers within the data presented here can count an individual more than once.

Agriculture

  • Dairy Farmers: 8
  • Farmers: 12
  • Farm Laborer: 22
  • Hunters: 14
  • Milk Maids: 10
  • Ranchers: 5
  • Ranch Hands: 12
  • Shepherds: 11
    • Farmland: 17756 m2
    • Cattle and Similar Creatures: 1104
    • Poultry: 13251
    • Swine: 883
    • Sheep: 44
    • Goats: 8
    • Horses, Mounts, and Beasts of Burden: 441

Craftsmen

  • Arms and Toolmakers: 8
  • Blacksmiths: 9
  • Bookbinders: 5
  • Buckle-makers: 6
  • Cabinetmakers: 10
  • Candlemakers: 14
  • Carpenters: 13
  • Clothmakers: 11
  • Coach and Harness Makers: 4
  • Coopers: 11
  • Copper, Brass, Tin, Zinc, and Lead Workers: 5
  • Copyists: 4
  • Cutlers: 3
  • Fabricworkers: 10
  • Farrier: 26
  • Furriers: 2
  • Glassworkers: 15
  • Gunsmiths: 9
  • Harness-Makers: 4
  • Hatters: 9
  • Hosiery Workers: 3
  • Jewelers: 4
  • Leatherwrights: 12
  • Locksmiths: 4
  • Matchstick makers: 6
  • Musical Instrument Makers: 6
  • Painters, Structures and Fixtures: 5
  • Paper Workers: 6
  • Plasterers: 6
  • Pursemakers: 7
  • Roofers: 4
  • Ropemakers: 4
  • Rugmakers: 4
  • Saddlers: 8
  • Scabbardmakers: 9
  • Scalemakers: 4
  • Scientific, Surgical, and Optical Instrument Makers: 2
  • Sculptors, Structures and Fixtures: 4
  • Shoemakers: 4
  • Soap and Tallow Workers: 14
  • Tailors: 32
  • Tanners: 5
  • Upholsterers: 5
  • Watchmakers: 6
  • Weavers: 12
  • Whitesmiths: 3

Merchants

  • Adventuring Goods Retellers: 3
  • Arcana Sellers: 3
  • Beer-Sellers: 6
  • Booksellers: 6
  • Butchers: 11
  • Chandlers: 11
  • Chicken Butchers: 11
  • Entrepreneurs: 4
  • Fine Clothiers: 11
  • Fishmongers: 10
  • Florists: 2
  • Potion Sellers: 7
  • Resellers: 18
  • Spice Merchants: 5
  • Wine-sellers: 8
  • Wheelwright: 7
  • Woodsellers: 4

Service workers

  • Bakers: 25
  • Barbers: 20
  • Coachmen: 6
  • Cooks: 19
  • Doctors: 9
  • Gamekeepers: 7
  • Grooms: 3
  • Hairdressers: 15
  • Healers: 12
  • Housekeepers: 11
  • Housemaids: 25
  • House Stewards: 12
  • Inns: 4
  • Laundry maids: 8
  • Maidservants: 15
  • Nursery Maids: 9
  • Pastrycooks: 13
  • Restaurateur: 18
  • Tavern Keepers: 16

Specialized Laborer

  • Ashworkers: 6
  • Bleachers: 4
  • Chemical Workers: 2
  • Coal Heavers: 9
  • In-Town Couriers: 10
  • Long Haul Couriers: 10
  • Dockyard Workers: 9
  • Gas Workers: 2
  • Hay Merchants: 3
  • Leech Collectors: 11
  • Millers: 9
  • Miners: 11
  • Oilmen and Polishers: 7
  • Postmen: 9
  • Pure Finder: 6
  • Skinners: 13
  • Sugar Refiners: 2
  • Tosher: 7
  • Warehousemen: 13
  • Watercarriers: 9
  • Watermen, Bargemen, etc.: 13

Skilled Laborers

  • Accountants: 5
  • Alchemist: 6
  • Clerk: 9
  • Dentists: 4
  • Educators: 12
  • Engineers: 6
  • Gardeners: 4
  • Mages: 3
  • Plumbers: 4
  • Pharmacist: 5
  • Professors: 1
  • Scientists: 3
  • Wizards: 1

Civil Servants

  • Adventurers: 4
  • Bankers: 6
  • Civil Clerks: 9
  • Civic Iudex: 5
  • Consultants: 2
  • Exorcist: 10
  • Fixers: 5
  • Kami Clerk: 8
  • Landlords: 8
  • Lawyers: 5
  • Legend Keepers: 7
  • Militia Officers: 36
  • Monks, Monastic: 15
  • Monks, Civic: 15
  • Historian, Oral: 9
  • Historian, Textual: 5
  • Policemen, Sheriffs, etc.: 9
  • Priests: 20
  • Rangers: 5
  • Rat Catchers: 6
  • Scholars: 7
  • Spiritualist: 8
  • Slayers: 2
  • Storytellers: 14
  • Military Officers: 15

Cottage Industries

  • Brewers: 12
  • Comfort Services: 15
  • Enchanters: 5
  • Herbalists: 4
  • Jaminators: 14
  • Needleworkers: 14
  • Potters: 7
  • Preserve Makers: 12
  • Quilters: 5
  • Seamsters: 21
  • Spinners: 12
  • Tinker: 4
  • Weaver: 10

Artists

  • Actors: 4
  • Architects: 1
  • Bards: 6
  • Costumers: 2
  • Dancers: 5
  • Drafters: 2
  • Engravers: 3
  • Fine Furniture Carpenters: 2
  • Glaziers: 4
  • Inlayers: 4
  • Musicians: 13
  • Painters, Art: 2
  • Playwrights: 4
  • Sculptors, Art: 3
  • Wood Carvers: 15
  • Writers: 18

Produce Industries

  • Butter Churners: 14
  • Canners: 12
  • Cheesmakers: 15
  • Ice Merchants: 1
  • Millers: 9
  • Picklers: 7
  • Smokers: 5
  • Stockmakers: 4
  • Tobacconists: 7
  • Tallowmakers: 10

1587 of Wo̠z Qüeǟ Hadfow's population work within a Foundational Occupation.

2654 of Wo̠z Qüeǟ Hadfow's population do not work in a formal occupation, but do contribute to the local economy. 176 (4%) are noncontributers.

Points of Interest

Wo̠z Qüeǟ Hadfow produces some wonderful cultural artifact or trains famous artists. The product might be some exceptional cloth, or artistic luxury good, or the scholarly fruits of a famous academy. Trained artists might be students of a particular school, or the apprentices of the current masters of a long artistic tradition who dwell here.

Wo̠z Qüeǟ Hadfow is accessed from a nearby river via an intricate series of locks.

POI

History

In time immemorial, reportedly some time during the late 2nd century an unusualy harsh winter spawned a deadly blizard to Wo̠z Qüeǟ Hadfow. The ice, snow, and wind killed 176 people, 243 livestock, and destroyed 66. The event is remembered as Hate's Breath.

History